National Identity

Andolus is a land divided by ambition, survival, and ancient grudges. Each nation carries its own weight of history, ideology, and strife. Choosing a nation means aligning with beliefs and loyalties that shape a character’s fate, values, and reputation in the world. In a game where survival isn’t guaranteed, the nation one claims can be the difference between life and death.

The nations of Andolus are accustomed to distrusting or hating each other. Four centuries ago, a global war, the War of Gifts, nearly brought civilization to an end and many haven’t forgotten the wounds and rivalries that still linger.

A capitalist powerhouse ruled by a Corporate Senate, Almasaari prizes wealth, cunning, and the power of individual ambition above all.

Clinging to communal equalism and an idealistic society, the people of the Broken Crescent have withstood countless invasions and attempts to desecrate their lands and way of life.

Populated by the fierce Greatborn, Celenostre is a feudal society obsessed with wealth and strength, where organized violence settles disputes and shapes alliances.

A secluded, mystical land veiled in fog, Estebronn is inhabited by the enigmatic Greynil, the only race believed to have evolved apart from the Origin’s influence.

An oppressive kingdom of fanatical loyalty, Mayar’s monarchy demands obedience and secrecy, with spies and warriors feared as ruthless enforcers.

Known as peacekeepers and innovators, Misanaari upholds democracy with a fierce pride, balancing diplomacy and science while fending off pirates and criminals.

A realm of tradition and mysticism, Quantal’s tribes live as one with nature, valuing hard work and honesty over conquest or invention.

An island nation of iron discipline and strict laws, Solarium is ruled by the Dragonborn, a people so loyal to order that outsiders find mercy only if they obey.

A zealous crusader state, the True Suns treat science as law and progress as a sacred duty, crushing those who resist their brutal march toward enlightenment.

Born from the aftermath of the War of Gifts, the GCI (Global Convention Initiative) was established to keep peace and order, yet its own territories have become a breeding ground for corruption and espionage.

Almasaari